Skip to main content

Session 74

The Platinum Audience

Seated by the fire with the god of his people, Zuktind asks the question that has haunted him for five years: how to save Insa.

Played April 18, 202611 min readWith Zuktind, Yeltsu, Rathenfall, Lissandra, Aurora

Previously

Instead of Mount Celestia, the silver veil brought the party into a room that looked like their own manor. There the old healer Merrick, their houseguest for weeks, revealed himself as Bahamut.

Opening

They had asked to go home. What they got instead was a room that only looked like home.

It was Tresendar Manor down to the grain of the floorboards — their own hall, their own hearth — and it was not. The old man they had known as Merrick stood at the fireplace, working the poker into the coals as if the fire might go cold without his hand on it, and around him the room held its breath. Aldrich and Tessa flanked him, saying nothing. And where two nights ago there had been a man and a woman and seven canaries, now there were five golden birds — gold, not yellow, gold the way coin is gold — perched on the back of a chair, on the sill of the window, on the edge of the table, each of them watching with a patience that no bird has.

Zuktind had put the pieces together at the end of the last night, and the knowing still sat on him like a weight: Merrick was Fizban the Fabulous. Fizban was the mask. Behind the mask was the Platinum Dragon.

Every instinct in him said to fall to the floor. He did not. The old man had said take a seat — casually, the way a host says it — and a god who asks you to sit is not a god who wants you on your knees. So Zuktind pulled up the chair nearest to him and sat, with Yeltsu and Rathenfall settling in beside him, and behind them Lissandra and Aurora stood witness at the edge of the room, the wizard silent, the bard unwilling to miss a single moment of it.

He would meet this as a peer in purpose, if not in power. That was the choice he made before he said a word.

The Request

"Great Platinum Lord," Zuktind began, "we have two requests we would humbly make of you."

The old man turned the name over as though testing its weight. "It's strange," he said, glancing at his companions, "being named like this." When Zuktind offered a gentler title, and then another, he only shook his head. "I have many names. Most of them are whispered. Call me as you please." So Zuktind called him Fizban, and began.

He told him of Insa. Of the village where they had grown up together, friends and then more than friends. Of the day she vanished. Of the three years of silence, and then her return at the head of a pack of ferals, come to burn the town that had raised her. He told him of the mirror — how the worship service at home should have shown her Bahamut's face or her own, and had shown her Tiamat's instead, which was not supposed to be possible. And he laid the questions down one by one, the way a man empties his hands to show they hold no weapon: was Insa's soul her own, or did another pull the strings? Could a mortal hand break a god's tether? And if it could not — he asked for the strength of conviction to end her, to grant her mercy by taking her out of the world.

The fire crackled. Behind him, Zuktind heard Aldrich rise and move to the back of the room without a word, and did not know what it meant.

What He Recognized

Bahamut looked into the fire for a long moment before he answered, and when he did, he pulled the ground out from under everything Zuktind believed about his own people.

"Do people tell the story that I rescued them?" he said. "It's a good story. It gives them something to stand under. But it is not what happened."

One of Zuktind's ancestors, he said — a woman whose face he still remembered — had been ordered by Tiamat to destroy her own family. A small thing, by Tiamat's measure. And she had refused. Others followed her refusal. They walked away.

"I did not rescue your people. I recognized them. There is a difference." He let the fire fill the silence. "A rescue suggests they were helpless, and they were not. They made the hardest choice. You were born of that choice as much as you were born of Tiamat's blood. What you do with that — that is yours."

Zuktind looked around the room, unsure how to proceed, and could not stop himself from returning to the wound. If his love could be saved, he said, he would do anything, call upon anyone, to bring her back into the light.

The Beggar's Tears

That was when Tessa spoke, and her voice had no softness in it.

"How do you treat a beggar," she asked, "when they knock at your door and ask you for things?"

His people asked what could be returned, Zuktind admitted, and helped only if the favor could be repaid. And Tessa turned that answer against him like a blade. Transactions — that was what he sought from holiness, from godhood. They had been his guests. They had sat at his table. And no one in the hall had shown a moment's curiosity about where their guests had come from or where they were going. Now, despite every warning, he arrived asking. When Zuktind fumbled toward what the Platinum Dragon could possibly need of him — offering whatever small hand he could lend to the War of Dragonkind — Tessa laughed, and the laugh was dismissive, and Aldrich reached to settle her.

Bahamut confirmed it anyway, because it was true. Insa was bound. The spell was real. "A chain is not the same as absence," he said. "She's still there behind what Tiamat put on her." Whether she could reach out through it, he could not say. "I'm not inside her."

And then Zuktind wept. It came up out of him before he could hold it, five years of a pain he had learned to carry and never learned to set down. Aldrich's posture changed. The large man seemed suddenly to fill the whole room, his presence swelling, his eyes flashing gold — and he crossed the floor and knelt, bringing his eyes level with Zuktind's, and looked at him without flinching.

"This is wrong," he said. "He's not ready. There are others — stronger, older. Find one of them. Not this one."

He rose and went to the back of the room.

The golden birds did not stay birds. One took flight, catching the firelight, and where it landed there was an old man instead, hands folded, speaking not to anyone but to the room: He is asking questions that are relevant to him. That's not nothing. Then he stepped back. Another dropped from the windowsill onto the arm of Zuktind's chair and simply sat, watching him, curious and silent.

Zuktind, gathering himself, tried to speak into the space where the god's words should have been — and realized, too late, that no question had been asked. He had cut across a god mid-sentence. Whatever Bahamut had been about to give him was gone now, unspoken, and would not return. The Platinum Dragon was not angry. He did not need to be. He only looked at Zuktind with something a mortal would translate as disappointment, and let the lost thing stay lost.

Zuktind lowered his head in shame.

Turning Point — The True Question

"What is your true question?" Bahamut asked, when the silence had run its course. "What do you really want to know?"

The party's second request could wait. Zuktind gave him the real one, stripped of all its careful framing — how to save her.

"You can't interrupt me," the god said first. "You should know that." A pause. "Most people don't." And then he answered.

She was bound, not broken. The spell held her to Tiamat's work, but it did not replace what she was. To break it, two things were needed. The first was to find her — not where Tiamat wanted them to look, but where she truly was. And the second: it was a spell, after all, and all spells can be broken. Insa herself might break it from the inside, if she had something real to reach toward. Perhaps the love they had shared. Perhaps an anchor, an artifact, a ritual — he did not know which. "If the person inside has something real to reach towards," he said, "perhaps you are that thing."

This time Zuktind waited, and made sure the god had finished, and then he locked eyes with him and said only, "Thank you."

The King of Justice

There was a second request, Zuktind said — and this one belonged to all of them.

The Cult of the Dragon had allied itself with chromatic dragons, and the scale of the war had tipped toward Tiamat. They did not ask Bahamut to command his children to march. They asked him only to call a council of the metallic dragons — to preserve their free will, and let some choose to become a shield against the sky, so the war on the ground might be fought on fair footing.

Bahamut refused, and the refusal was itself a lesson. "Metallic dragons are not mine to summon," he said. "That is not how we are built. An order from me would insult half of them, and be ignored by the rest." But there was one whose office this was — one who acted when something threatened dragonkind as a whole. Tamarand, the King of Justice. Tiamat's return qualified. Go to him, Bahamut said, not begging for a dragon to stand guard, but to lay out what they saw coming and decide together what it demanded. He would listen. What he did after that was his own.

Then the Platinum Dragon reached into his coat and produced, from nowhere, a sealed letter with no words on its face. "I think this might get Tamarand's attention." He held it out to Zuktind. "Take it to him — only to him. Others will not understand."

As the party made to leave, the last of the canaries dropped from its perch and became a man, and gave them the thread they needed to begin. There was a woman in Neverwinter, he said — a cartographer, one of the best, who knew many regions and many faces and might tell them how to find the King of Justice, if they were truly ready. He watched Zuktind ready his parchment before he gave the name. Mira Ashveil.

And Yeltsu, who had waited through all of it, stepped forward to the god who had worn an old man's face, and put out his hand. "I'm Yeltsu of the Stones." Bahamut regarded the offered hand with plain amusement, and took it. It was a good handshake — strong, honest — and something in the way the god returned it, correct but unpracticed, said it was a gesture he had performed far less often than the mortal offering it. Yeltsu came away from it grinning as though he had pocketed a treasure.

The Empty Hall

They stepped out through the door, and were simply in the next room — back in the true Tresendar Manor, back on the material plane, as though they had never left it.

Perhaps to say goodbye, perhaps only to look one last time on the Platinum Dragon and his companions, one of them glanced back into the hall.

It was empty. The fire was not burning. The room was quiet and cold, and held nothing at all — as though no god had ever sat by that hearth, as though they had never been there.

The Shape of the Spell

There was a name to chase now. Bahamut had said the word — geas, though Zuktind had mangled the pronouncing of it — and back home the party carried it to Lissandra.

She knew the shape of it at once. A geas was a high-order enchantment, a compulsion that did not replace the person but bound a single behavior into them; every day they resisted, it hurt them, and most people learned to stop resisting. A standard casting could be lifted — Remove Curse, Greater Restoration, the higher restorations. But what she saw here was not standard, and the more she turned it in her mind the more certain she became. What Tiamat had laid on Insa was the same shape of magic, she said, the way a river and a flood are the same shape — one a thing a body can wade, the other a thing that drowns whole valleys. A fifth-level spell did not hold a chosen agent across years. To break something cast at that scale would take one of three things, or some union of them: power at the same divine tier; a counter-ritual built for this binding in particular; or the subject's own hand. Insa, choosing to break it from the inside — if she had something real to reach toward and someone to meet her halfway.

It was the same answer Bahamut had given, arriving by a different road. Not to fight Tiamat's power head-on, but to give Insa a door, and help her open it herself.

Lissandra did not know the geas herself, not yet — but she might study it. And something in her had shifted. She had never liked the talk of forcing Insa to anything. Now that a god and a wizard both had confirmed the binding was no choice of hers, the ground under her objections had moved, and with it, perhaps, her willingness to help.

Closing

It was Zuktind, turning the evening over, who caught the thing he had missed.

When they had first crossed the veil, there had been a shape by the fire before it became Merrick — a bigger form, familiar in a way he could not place before it resolved into the old man's face. He reached for it now, and it came: it had been Kelthar. The warrior from long ago who had blocked their path and demanded, show me your steel. The one who had wanted to know if they were worth it.

They had already proven themselves. They simply had not known whose test they were passing. Had he asked Bahamut to prove himself in combat, Zuktind understood too late, the answer would have been a single word — Again?

Two roads lay open now: Insa's true location, hidden wherever Tiamat did not want them to look, and the known thread waiting in Neverwinter. Zuktind put it to the others. Yeltsu chose Neverwinter. Rathenfall did not much mind either way. Zuktind stood aside from the vote.

So it was Neverwinter — the cartographer, the King of Justice, and a sealed letter meant for no hand but his. Somewhere out past the reach of any map they carried, Insa waited behind Tiamat's chain, still herself, still reachable. And in Zuktind's keeping, unmarked and unopened, sat a god's letter and the beginning of the only road that might reach her.